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Earlier this week, Mass Effect: Andromeda launched to a somewhat muted response. Beyond the interface issues and lackluster animations oftentimes cited by critics, the Xbox I and vanilla PS4 endure from performance issues as well. Now, we take a better idea of how well the PC version holds up.

The Digital Foundry squad gave the early on stages a run-through on a high-end gaming PC, and found some substantial improvements. Not only can existing graphics cards handle the game running at 4K at 30fps, merely the 1080p60 pick is solid as well. Compared with the 1080p30 target on the base PS4 and the 900p30 target on the Xbox 1, both configs are superb if you have the hardware to handle it.

While playing the game on the PC doesn't do away with many of Mass Effect: Andromeda's major shortcomings, at that place are some noticeable improvements over the consoles. On high-terminate settings, the ecology poly-count is higher, the textures are much clearer, and the density of foliage in some areas is expanded. Add in sharper shadows and a much improved depth-of-field effect, and it's clear that BioWare gave the PC version a lot of honey.

Of course, all of these improvements swivel on your PC's internals. If you're stuck with an older GPU, limited RAM, and a spinning drive, you probable won't come across much of a difference. Merely if you meet or exceed the recommended specs, you lot should be good to get.

For the last few days, nosotros've been playing Andromeda on the PS4 Pro with mixed results. It's definitely a huge step up from our time spent with EA Access on the Xbox I, just at that place's plenty of room for improvement.

For the most part, performance has been adequate. There are small hitches when exploring planets in the Nomad, and some conversations with your coiffure suffer from some stuttering, but the 30fps target is workable. We're still waiting to see a total breakdown of the game running on the Pro, only nosotros tin can safely say it's non disrepair.

And on the upside, some of the most irritating issues on the PS4 Pro could be improved by a faster bulldoze and a mild functioning patch. Texture popular-in, carte lag, and pauses betwixt dialogue triggers might be lessened with an SSD. We'll be testing that theory in the coming days, and volition study back if we run into a huge difference.

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